Thursday, August 23, 2018

INFERNO GIANT BEATDown Deck to Arena 6

INFERNO GIANT BEATDown Deck to Arena 6


Hey guys, here Leonex. I want to share a really fun and nice deck that I have recently used a lot the last few weeks. This deck makes me until 3800 + 3500 with the card game level. (Also not much but still something). It is also a deck that let me finish a big challenge with only one loss. I even beat 4900 players with this deck.

General gameplan for this deck, as beatdowns another giant, is to build a push. Get the advantages panacea and start building a good push from the back or throw a counter-impulse suddenly depending on the situation.

Giant Dragon Decks Inferno Arena 6 and above


Giant: The Giant is currently one of the most frequently used cards in the game, and for good reason. It can act as a tank, defensive walls, and even as your primary damage dealer. You will usually place gigantic behind King Tower to build a strong impetus easier. Ideally put him down when you have at least 1 Collector. To play a defensive giant, put him to soak damage before you place your defensive card, usually in the middle of your side of the Arena. An important note is to think of Giant defensive as the final solution. If you can maintain without using a Giant, then do not use him, save him for a counter-push. Its all about knowing when to push and when to play defensively.

INFERNO GIANT BEATDown Deck to Arena 6 +

INFERNO GIANT BEATDown Deck to Arena 6 +


Inferno Dragon: One of the most deadly card if played correctly. People have told me Inferno Dragon too easily countered and that they thought it was not too good. Well they are not wrong. It is easily countered. Minion (and Horde), Zap, or pretty much any card aircraft damage. However, thats assuming youre just pushing with 1 Inferno Dragon. But really though, in their right mind would be it. You have another card to support you so use the Dragon. Many cards can help. Ice Wizard, Minion, Poison, and more. Inferno Dragons can melt most, if not all, a big boost, as long as you watch out for those pesky Minion. One way to defend is to distract the card with a Giant and kill em all with the Dragon. Im pretty sure we all know that once it is key to a tower, the tower was gone.

Ice Wizard: My favorite card game, the best support ever. The Ice Wizard can work with most decks due to its flexibility. Do you defend with the help of a giant tower or support push your Ice Wizard can be game changing cards, and all for only 3 Elixirs.

Minion: high DPS your secondary card. Unlike the Inferno Dragon, the Minions have a high DPS without having to wait a few seconds. This can be very useful for killing Hog Rider, Miner, Musketeer, and many more. Just beware of the Wizards and dealers damage other areas. For example, if you know your opponent has enough Elixir Wizard and have to put one down, then wait for the Wizard to come out and throw your Minion when he was distracted by something else. Minions can also provide the best distractions for the main drawbacks of this deck, Inferno Inferno Dragon Tower and others. Consider replacing Mega Minion Minion If you want!

Poison: Poison The counter to eliminate many of these decks. Minion, Goblin, etc. and can even almost killed glass cannon most like Musketeer. The idea is to try and get a lot of value with Poison. It is relatively easy to obtain with Poison value compared with other damage spells such as Fireball and Arrows for fixed and damage over time and has a large radius. So if my opponent decided to wait Poison to finish before putting the cards, what should I do? There is no. At the time of Poison is completed, the tower was already gone. Plus, slowing the troops and buildings. Additionally, you can also use it for defense if you have to. It works well for defense as well, especially against large groups of troops.

P.E.K.K.A Mini: The Mini P.E.K.K.A killed glass cannons, tanks, mini tanks, and even offer a ton of crap damage to the tower. Although you will mostly use it for defense, you can still use it to attack as well. It can protect you Ice Wizard of Valkyrie and other MPs or only handle a lot of damage to the tower (including disturbing Inferno Tower). After successfully defending, down directly in front of your Giant Mini P.E.K.K.A so that he can push a giant achieve rapid Tower. Take a look at this page to read more about Pancake Hero!

Zap: One of the best cards in the entire game. What else is there to say? 2 elixirs for so many different purposes. With the flexibility, almost every deck using zap it. Extra Inferno Dragon gives you more reason to add it to your deck.

Elixir Collectors: The Elixir Collector technically free elixir advantage. It works very well with a giant beatdowns and probably in most, if not all, worth a giant beatdown decks. beatdown deck giant slow-paced and count on a lot in the excellence elixir that slowly rises. That is why collectors is very important for this deck. Look here to see the best placement Collector Elixir.


How to play the deck


Whenever you have a Collector in your initial hand, put it in the back. Unless opponents throw Hog or Prince on you right off the bat, this should be done most of the time. Defending with 5 Elixir actually not too difficult. A Hog can be killed quickly by P.E.K.K.A Mini or Minion and Prince can be easily stopped by Zap and one other card.

Once you defend enough, gain enough Elixir, and has 2 Collector and running, start by placing the rear tower Giant king. You can then slowly build up boost by putting down other cards.

One thing to note is to think about what the cards to support the giant. You should be able to know what to put down rather than have a fixed plan. Plans may change when you deal with people who are different. If your opponent has a Tower Inferno, then save Minion or Zap. If you know your opponent has a lot of high hp soldiers, then use the Inferno Dragon. It all depends on what youre facing against the deck. The rule of thumb is to wait til you have 9 or 10 elixir before you put something behind Giant. Wait what your opponent lay before you put your card.


Counter to this deck


miners

One thing to note is the Miner. The more I play the giant beatdown deck, the more I despise, yet desire Miner. Why? Collector because you are always going to be in trouble. What I usually do is put the Ice Wizard or Mini P.E.K.K.A to distract miners. The problem is, you do not always predict where exactly it will appear Miner. If just a little further, then the miners would begin targeting Collector and you can lose 2 or 3 depending on what the elixir of the card used to take Miner.

So what I did against Miners then? If you know your opponent has Miner then wait for him to put Miner down before you put Collector Collector or put you in front of the tower king. If you put the collector in front of your King Tower, well at least you can shoot Archer Towers Miner.


Decks rocket Cycle


I rarely faced Rocket cycle, but when I do its very annoying. They never let you keep your collectors and at the same time damaging your towers to a significant amount. Just be careful where and when you put your card.

additional tips

One important thing to remember is to spread the placement of your card to avoid damage to the area, especially the Rockets and fireballs. For example, take advantage of your fly troops and place it close to the middle when you want to push because they can go to the river.

Try not to be too afraid to lay poison for defense. I first started using poison, I just use it for the offense, but its actually a very large defense if used correctly. Just do not overuse it to go to waste. As long as you think you can get a value with it, use it.


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